This image hasn’t much sense at all… it’s just a way to show the main character of Crystal Wizard. Everyone will play as a little mage who can shoot a great number of Spell. The outfit of the character will change according to the spell chosen at the beginning of every match.
Feel free to comment, and show your support!
And a cool image for ispiration
Procrastination: The art of replacing high-priority actions with tasks of lower priority.
The time will come when i can work on this project as i want. I will make a blog of presentation very soon, i will explain mechanics, dynamics and aesthetics of this game and why this project is so important to me. The only thing i can tell you now is tha, i will release a demo as soon as i complete the prototype i’m working on.
Time required: 4/5 months at least
And as a big surprise i appearead on a new blog with an interesting goal: show blogs of new developers to let them feel more followed!
Thanks to you guys! This is a great incentive.
Link to my post: Crystal Wizard on IndieGameBlogs
Current Task: Responsive GUI
Bug Fixed: Destroy Object over the network.
I haven’t enough time to work properly on this project as i wish, still doing my job when i can. This time i focused on GUI, studying the worst case scenario: A Player who choose every color for his spells. It’s pretty full, as you can see. But, as a graphic designer, i can’t ignore these kind of problems.
I Created a new illustration for the spell “Burning Zone”, these are the two illustrations i have so far. They took me abouth 30-40 each.